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 Topic: DoD:SThe new items published under this topic are as follows.
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Posted by: GD-Borgon Wednesday, February 08, 2006 - 03:13 AM |
Day of Defeat: Source Free This Weekend:
"This weekend Valve is inviting everyone to try Day of Defeat: Source for free via Steam. Visit Steampowered.com to pre-load the game and be set to play at 12:00 pm (noon) PST on Friday, when the Free Weekend begins. Join the ranks as Axis or Allies troops located in Western Europe during the height of the war in 1944."
Steam Client Update Released:
-Changed Steam news messages to not display during game launch or Windows startup
-Improved offline detection when Steam launches during Windows startup (helps with wireless connection delays)
-Fixed a crash which would occur when Steam had been running for a long period of time on certain computers
-Fixed confirmation dialogs when adding or removing the "Half-Life High Definition pack" via web page links
-Fixed several user interface bugs
-Changed games to show up in Steam as "Pre-loaded" if their content exists locally, to give users the opportunity to clean up old preloads
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Posted by: GD-Borgon Thursday, January 26, 2006 - 03:04 PM |
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Updates to Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
New Map:
-Added dod_kalt with High Dynamic Range (HDR) lighting
Day of Defeat: Source:
-Fixed players getting stuck on models
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Posted by: GD-Borgon Friday, December 23, 2005 - 01:33 PM |
A large update last night, presumably Valve's last before Christmas. The update will be applied automatically when your Steam client is restarted. The specific changes include:
-Allied Garand is now more accurate
-Allied 30cal machine gun is now more accurate
-Made the garand sight ring larger when in iron sights.
-Moved Axis k98 rifle iron sight model away from the player slightly.
-View model no longer sways in iron sight mode
-Decreased the recoil on the Allied Garand when in iron sights.
-Fixed bug where Allied 30cal machine gun would remove stamina when firing an empty gun
-Improved weapon pickup to search in radius around crosshair
-Fixed prediction bug where players would get stuck together
-Added an end of round statistics panel to highlight the most valuable contributors to the winning team.
-Increased footstep volume
-Updated firing sounds for both Allied and Axis machine guns.
-Game now uploads a stats blob to steam on level change or shutdown. Contains info about scoring, weapon and class performance and server settings. We'll be creating a web page for the community to view these stats soon. (These are not statistics about individual players, just aggregate across the entire Day of Defeat Source community.)
-Added life id to damage record in console
-Fixed bug that would produce '0 damage in x hits' in damage record
-Added cvar "hud_takesshots" - Setting this to 1 will take a screen shot at the end of the game with the scoreboard included.
-Updated the death notice hud element
-Fixed logging error where player index was used instead of userid for cap and block messages
-Winning and losing teams can now chat during the bonus round * no longer show (dead) prefix during this period.
-Fixed bug where last character of a players name would be cut off.
-Added defense icon to death notice defense event instead of "Defended" text
-Fixed bug where you could jump while in the process of going prone
-Fixed animation bug when an assault player dropped his primary weapon and didn't have a pistol or grenades.
-Force exact file consistency on smoke grenade materials and weapon scripts
-Optimizations to lag compensation
-Added voice command variations
-Optimizations to debris physboxes
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Posted by: GD-Borgon Thursday, December 01, 2005 - 02:23 PM |
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Unfortunately, Valve was unable to release de_nuke in yesterday's update for unknown reasons, however they were able to release dod_argentan for Day of Defeat: Source. It appears that de_nuke will be released today sometime. Also included in yesterday's update is a fix to a small bug in Rag Doll Kung Fu. The full change-log is below.
Day of Defeat: Source:
Added new map dod_argentan
Rag Doll Kung Fu:
Fixed not being able to play past the second level transition
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Posted by: GD-Borgon Monday, November 14, 2005 - 03:08 AM |
"Last week we talked about de_nuke making it's return to Counter-Strike, and this week we'd like to shed some light on the new Day of Defeat: Source map coming, named Argentan. We've included a screenshot from today's playtest.
Check out the official screen shot HERE.
Coming soon, we'll have news about a new game that's coming to Steam before the end of the year. We're looking forward to giving people a chance to check it out."
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