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 Topic: CS:SThe new items published under this topic are as follows.
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Posted by: GD-Borgon Thursday, March 02, 2006 - 03:28 AM |
An update to Counter-Strike: Source has been released. The update will be applied automatically when your Steam client is restarted. The specific changes include:
Counter-Strike: Source:
-Added Leet and SAS player models
-Fixed players being able to run up very steep slopes for short distances
-Fixed low-violence models not animating properly
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Posted by: GD-Borgon Sunday, February 05, 2006 - 11:06 PM |
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"We mentioned last week that we'd be giving people a sneak peek at the two new models coming to Counter-Strike: Source this month, and hopefully these don't disappoint. Here are the new SAS and Leet Crew posing for the camera."
Click the below links to view the screen shots:
SAS
Leet Krew
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Posted by: GD-Borgon Thursday, February 02, 2006 - 05:16 PM |
An update to Counter-Strike: Source has been released. The update will be applied automatically when your Steam client is restarted. The specific change is:
Counter-Strike: Source:
-The grasses and shrubs in cs_compound and de_port have been restored to their original state
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Posted by: GD-Borgon Tuesday, January 31, 2006 - 05:49 PM |
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"In Feburary we'll be releasing two more Counter-Strike: Source player models. Those will be the Leet Krew and SAS, one for each side in the game. They should be ready for a screenshot next week."
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Posted by: GD-Borgon Thursday, January 19, 2006 - 02:11 PM |
Updates to Counter-Strike: Source and the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Counter-Strike: Source:
-Added cs_militia with High Dynamic Range (HDR) lighting
-Fixed player name crash exploit
-Fixed rare visibility issue near portals such as doorways and windows
-Fixed a bug that occasionally resulted in doors becoming stuck closed
-Fixed animation issue with shotgun reloads interrupting fire animations
-Fixed bug where footsteps sometimes sounded for crouched players on stairs or slopes (they no longer do)
-Fixed buy menu locking up if keypad Enter is bound to "buymenu"
-Detail props sway in the breeze now
-Underwater observers no longer play drowning damage sounds
-Hostages can open doors and step up onto ledges/stairs now
-Hostages and Bots obey NAV_MESH_NO_HOSTAGES
Source Engine:
-Added FCVAR_CHEAT to some cvars in the materials system
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- All topics
- CS:S (Mar 01, 2006)
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